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GDScript does have pretty good integration with the engine's internal data models, especially when it comes to persistence. But Godot does also have first-clas
by treyd 2y ago
GDScript does have pretty good integration with the engine's internal data models, especially when it comes to persistence.
But Godot does also have first-class C# support thanks to the Microsoft grant and the community-made Rust gdext crate is very nice to use once you've gotten used to how it presents the Godot types.
- awfulneutral 2y agoIt just feels like C# is always going to be the better choice though. Why have both, with one of them inevitably getting less attention, and why spend resources reinventing the wheel?
- bjconlan 2y agoIt's also important not to forget other integrations such as that promoted by "the mono guy" ("one of those" or xamarin or even ximian guys if you're that old) himself: https://github.com/migueldeicaza/SwiftGodot https://github.com/migueldeicaza/SwiftGodot