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This is kinda similar to what Caves of Cud did. Pretty much wrote the entire game from scratch and then used Unity as a dumb renderer/UI handler/multi platform
by pests 2y ago
This is kinda similar to what Caves of Cud did. Pretty much wrote the entire game from scratch and then used Unity as a dumb renderer/UI handler/multi platform support.
When the licensing fiasco happened the creator spent a live stream "converting" it to godot.
He didn't open godot until the very end - just to start a thread with his code. Nor did he open unity at all either.
Reminded me of your idea.