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In this time period, Tim Sweeney was talking in public about garbage collection, Java, etc. and it seems like the Unreal engine scripting and object architectur
by kevingadd 2y ago
In this time period, Tim Sweeney was talking in public about garbage collection, Java, etc. and it seems like the Unreal engine scripting and object architecture drew a lot of inspiration from bleeding-edge (at the time) tools and programming languages. The interview I remember reading at the time is no longer on the internet, but this touches on some of the same subjects: https://www.gamedeveloper.com/design/classic-tools-retrospective-tim-sweeney-on-the-first-version-of-the-unreal-editor https://www.gamedeveloper.com/design/classic-tools-retrospec...