3 ms·
Wow, this is really cool. I would love to also see some sort of diverged reimplementation of the Unreal Engine that worked on a fixed tilmestep instead of a va
by andrewmcwatters 2y ago
Wow, this is really cool.
I would love to also see some sort of diverged reimplementation of the Unreal Engine that worked on a fixed tilmestep instead of a variable one, but it seems like maybe this implementation is faithful to the original engine behavior as well.