3 ms·
Do you know of any resources on such swizzle loaders? I've toyed around with hand-coding x86 SIMD myself, and getting everything horizontally in the right place
by LegionMammal978 2y ago
Do you know of any resources on such swizzle loaders? I've toyed around with hand-coding x86 SIMD myself, and getting everything horizontally in the right place is always a pain.
- TinkersW 2y agoYou can often find them by search stack overflow(try AVX2 + (deinterleave/AoS to SoA/transpose etc), especially any answers by Peter Cordes. You can write them yourself also but I'd add a verifier that checks the output with scalar code as it can be tricky to get correct. Intel had an article up for the 3x8 transpose, but it seems to no longer exist so i'll just post the psuedo code //xyz -> xxx void swizzle3_AoS_to_SoA(v8float &x, v8float &y, v8float &z) { v8float m14 = interleave_low_high<1, 2>(x, z); //swap low/high 128 bits v8float m03 = blend<0, 0, 0, 0, 1, 1, 1, 1>(x, y); //_mm256_blend_ps 1 cycle v8float m25 = blend<0, 0, 0, 0, 1, 1, 1, 1>(y, z); //shuffles are all 1 cycle __m256 xy = _mm256_shuffle_ps(m14, m25, _MM_SHUFFLE(2, 1, 3, 2)); // upper x's and y's __m256 yz = _mm256_shuffle_ps(m03, m14, _MM_SHUFFLE(1, 0, 2, 1)); // lower y's and z's v8float xo = _mm256_shuffle_ps(m03, xy, _MM_SHUFFLE(2, 0, 3, 0)); v8float yo = _mm256_shuffle_ps(yz, xy, _MM_SHUFFLE(3, 1, 2, 0)); v8float zo = _mm256_shuffle_ps(yz, m25, _MM_SHUFFLE(3, 0, 3, 1)); x = xo; y = yo; z = zo; }