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> Blender had absolutely god horrid UX for decades Yes, but it doesn't have it anymore: i personally know several 3D artists who switched from other (commercia
by badsectoracula 2y ago
> Blender had absolutely god horrid UX for decades
Yes, but it doesn't have it anymore: i personally know several 3D artists who switched from other (commercial, proprietary) programs to Blender and absolutely love it. You'll also find a ton of videos on YouTube from 3D artists praising it.
How it used to be is irrelevant because my point is that being opensource didn't prevent it to become a tool that is loved by its users for its UI.
It is also why...
> It's no accident you named only two
...i named Blender and Krita specifically (and intentionally, thus indeed not an accident) and did not brought up GIMP or anything else, because Krita is also loved for its UI (even if i personally am not a big fan of it, there are many artists who use it and like it).
My point was, again, that being opensource doesn't prevent having good UX - lacking good UX is not a byproduct of being opensource, it is a byproduct of the developers who wrote the software not caring about good UX.