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I would not say same for Blender. Blender had absolutely god horrid UX for decades (it still has in many places) it is only very recently that they have gotten
by Johanx64 2y ago
I would not say same for Blender. Blender had absolutely god horrid UX for decades (it still has in many places) it is only very recently that they have gotten a bit better and polished some of the rough edges.
I don't know about Krita, but most open source software of considerable complexity and scope has god awful UX. It's no accident you named only two, of which Blender was infamous for it's bad UI and unintuitive nature.
Gimp is also the type of UX you generally get from foss.
- badsectoracula 2y ago> Blender had absolutely god horrid UX for decades Yes, but it doesn't have it anymore: i personally know several 3D artists who switched from other (commercial, proprietary) programs to Blender and absolutely love it. You'll also find a ton of videos on YouTube from 3D artists praising it. How it used to be is irrelevant because my point is that being opensource didn't prevent it to become a tool that is loved by its users for its UI. It is also why... > It's no accident you named only two ...i named Blender and Krita specifically (and intentionally, thus indeed not an accident) and did not brought up GIMP or anything else, because Krita is also loved for its UI (even if i personally am not a big fan of it, there are many artists who use it and like it). My point was, again, that being opensource doesn't prevent having good UX - lacking good UX is not a byproduct of being opensource, it is a byproduct of the developers who wrote the software not caring about good UX.