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That's not what you wrote here https://github.com/EsotericSoftware/spine-runtimes/issues/2057 https://github.com/EsotericSoftware/spine-runtimes/issues/20...
by a1o 2y ago
That's not what you wrote here
https://github.com/EsotericSoftware/spine-runtimes/issues/2057 https://github.com/EsotericSoftware/spine-runtimes/issues/20...
- badlogic 2y agoNo, that's exactly what I meant. The author says they want to write a plugin which uses spine-cpp to render Spine skeletons. A user of that plugin needs a Spine Editor license. The author of the plugin does not. Users of the engine not using the plugin do not need a license either. That's how integrations with e.g. GameMaker, Defold, etc. have worked for years.