2 ms·
I tend to prefer "improved" versions myself for the same reasons but I'm not sure I'd agree that just because there are limitations in a medium all of the choic
by zamadatix 2y ago
I tend to prefer "improved" versions myself for the same reasons but I'm not sure I'd agree that just because there are limitations in a medium all of the choices in creating the art cease to be choices of aesthetics. E.g. the Star Fox devs certainly didn't want flatly shaded, low polygon models relying on dithering to increase a limited palette... but all of the choices they made as a result of that certainly led to a great, intentionally crafted, aesthetic - even if it wasn't the ideal aesthetic of the creators. In the same way creating an Unreal Engine 5 remake of Star Fox is probably a lot closer to what the creators would have really liked but would be almost completely unrelated to the aesthetic in place in the original.