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From the article: > But of course, are we thinking about making a quick buck, or are we thinking about making quality games for the next 30 years? I’m not in
by shermantanktop 2y ago
From the article:
> But of course, are we thinking about making a quick buck, or are we thinking about making quality games for the next 30 years?
I’m not in the games industry, but I don’t see this as a viable mindset anywhere in the consumer software industry. The half-life of the software I work with is maybe 3-4 years, and during major projects many things get rewritten or replaced.
- johnnyanmac 2y ago>The half-life of the software I work with is maybe 3-4 years, and during major projects many things get rewritten or replaced. Games decay quickly. But Games engines ironically enough iterate much more slowly than many other types of software. You'd be surprised how much of UE5 still has UE 1 code at its base. The main exceptions to that is the renderer, and even then: openGL still isn't out the door yet. you can work on maintaining the Vulkan/DX12 backend for decades to come. Thinking of the half life as the renderer instead of the entire engine makes this task much less daunting.