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I've had this half-idea for recreating something like Garry's Mod in Godot for a while now. It seems like something someone would have created by now but it do
by treyd 2y ago
I've had this half-idea for recreating something like Garry's Mod in Godot for a while now. It seems like something someone would have created by now but it doesn't exist yet for whatever reason.
Like, a framework for building first-person FPS-ish game modes and handling all the asset management, sync, etc, like GMod being built around Source does and just letting developers build the game modes without worrying about the annoying tricky stuff.
- billyjobob 2y agoLike The Mirror? https://www.themirror.space/ https://www.themirror.space/
- treyd 2y agoThis is interesting, but > allowing you to own everything - unlike Roblox, Unreal/Fortnite, and Unity. makes me worried it's not in the same spirit that GMod is in. Specifically the use of the word "own" there.
- johnnyanmac 2y agoI took "own" here as "you have control over the entire stack". Seems like the idealized version of Garry's mod. Garry doesn't even own all the assets in Garry's Mod.
- MaPi_ 2y agoThat seems to be exactly what Garry (the creator of Garry's Mod) is trying to do with s&box https://sbox.game/ https://sbox.game/
- treyd 2y agoThey're using Source 2, which isn't foss.