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He picked the worst company to go with. They are a million times worse than Apple with their "closed-system" iPhone. As much as I want to feel sorry for the guy
by ROFISH 18y ago
He picked the worst company to go with. They are a million times worse than Apple with their "closed-system" iPhone. As much as I want to feel sorry for the guy, it should have been his business to research if he would be accepted. I know if I were to sink a large amount of time into an iPhone app, I would make should it would get approved before starting all the work.
- Raphael 18y agoIt seems odd that he can't simply find a distributor that already has a Nintendo license. Maybe Vivendi or Atari.
- silencio 18y agoThe big problem with iPhone apps is that there is no way to get initial preapproval before starting work, and where Apple defines what is acceptable for the app store is fairly vague and not consistent. There've been plenty of cases even mentioned here on HN of developers who spent x amount of money and y amount of time on an app that was rejected or ignored by Apple. I'm not sure why Apple doesn't do it. It's not like anyone's asking them to approve apps for the store at the idea stage...I think most devs would be satisfied with getting conditional approval for their ideas, subject to additional reviews (i.e. implementation) before it is approved for the app store. If Apple wants to charge more, so be it, at least it would remove the uncertainty of clients not sure if their app would be approved and developers wary of wasting their time. I would definitely find that useful, as I'm sitting on one half baked iPhone app and idea that, depending on how you interpret the iPhone dev agreements, may or may not be offensive in nature. I don't want to continue spending the dev time if Apple decides it's too offensive, but it would be pure agony if I found out someone else had the same idea and was approved.
- ROFISH 18y agoLast I checked, I got some support tickets for the iPhone whenever I paid my $99. Why don't use use one of them to ask?
- silencio 18y agoBecause those are code level support tickets I don't really want to waste on something Apple probably doesn't even have existing policy for. Or, imagine what would happen if I used one of them to ask "Hey, so I have this game I am working on and I wanted clarification on one of your rules for acceptance to the app store. I'm not sure if this is offensive or not based on the standards you are not making public that I will also not make public because this correspondence is NDA'd. Please give me some sort of conditional acceptance on the idea itself". I would probably get shoved to one of the devrel people who then tell me to just upload my app after I'm ready to submit to app store. On the other hand, your comment made me realize asking devrel and submitting a couple radars first couldn't hurt, except someone's already done it: http://www.openradar.me/6218801 http://www.openradar.me/6218801