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On home consoles smoothed pixels were common due to CRTs but for the handheld world sharp pixels were the reality. So if you played any 3D DS or GBA games the o
by raytopia 2y ago
On home consoles smoothed pixels were common due to CRTs but for the handheld world sharp pixels were the reality. So if you played any 3D DS or GBA games the output would look similar to the results in the article just with a larger color palette.
- zamadatix 2y agoThis is a good point, handhelds were indeed sharp (barring a rabbit hole about temporal smearing on some of the ancient Gameboy era ones). That said, they were actually pretty visually sharp too, not really the chunk-ified aesthetic you see added here. E.g. the GBA was 240x160 in 2.9" so ~100 DPI. To display that in the same aesthetic on the modern web you can just render 1x since it assumes about the same virtualized render density (96 DPI). If you blow it up to have chunky pixels as here it's again not about the original aesthetic and more about creating a cool pixelated render.
- philistine 2y agoAll devices with the name Game Boy have some level of temporal smearing. It’s just that the newer devices’ display lag might not be perceived by everyone.