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Who says the author is looking for "success" the same way you seem to think. Perhaps just writing it for their own enjoyment, fun or learning is success enough?
by samiv 2y ago
Who says the author is looking for "success" the same way you seem to think. Perhaps just writing it for their own enjoyment, fun or learning is success enough?
After all, anyone who takes a look at the games and game engine market can quickly realize that the market is so over saturated with content that most people can't give their stuff away for free. In fact most people would have to pay people to have a look at their content/tool/game.
- brink 2y agoCorrect, I'm building it for fun and the challenge and have learned quite a bit about performance in the process. I don't expect it to be a commercial success. It's also been quite good at getting the attention of potential employers, where they see that if I can make this, I can build something great for them too. I'm in the middle of building out a custom entity system, and learning about the speed limitations of smart pointers, and to occasionally embrace unsafe Rust for the best performance at the cost of a bit of safety. https://www.youtube.com/watch?v=eoPyClyO_QU https://www.youtube.com/watch?v=eoPyClyO_QU