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This reminds me of one of the tweets that live inside my head and makes itself known every once in a while, about the Lion King movie: https://twitter.com/glowc
by chc4 2y ago
This reminds me of one of the tweets that live inside my head and makes itself known every once in a while, about the Lion King movie: https://twitter.com/glowcoil/status/1204511618769588225 https://twitter.com/glowcoil/status/1204511618769588225 ("when the gc sounds warmer" https://www.fxguide.com/fxfeatured/how-virtual-production-worked-on-set-of-the-lion-king/ https://www.fxguide.com/fxfeatured/how-virtual-production-wo... )
- cfbolztereick 2y agoOh wow, that's just amazing, thanks for the link! From the article: ''' Interestingly, there was a technical bump or glitch in the Unity Engine. A feature that no user would normally have any control over, that caused a bump that made it all the way from the D23 footage to the final film. Every once in awhile the Unity Engine clears our any unneeded data or assets from the Engine. Unfortunately, when this random function, deep in the code called ‘garbage collection’ ran it could cause a tiny pause in the smooth movement of the master Unity Camera. One such ‘bump’ happens in a shot in the D23 trailer. After the trailer was complete, the team discovered what the issue was and fixed it. But even when the shot was redone much later, this ‘bump’ is still in the final camera move, just because Rob Legato liked the feel of the recorded natural move, even with the bump. For the creative team, ironically given its causes, it just felt natural. ''' https://www.fxguide.com/fxfeatured/how-virtual-production-worked-on-set-of-the-lion-king/#:~:text=Interestingly%2C%20there%20was%20a%20technical,causes%2C%20it%20just%20felt%20natural https://www.fxguide.com/fxfeatured/how-virtual-production-wo...