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> This is why we can't have nice things. That's one interpretation. Another interpretation is that Valve has been around more than long enough to see how these
by lylejantzi3rd 2y ago
> This is why we can't have nice things.
That's one interpretation. Another interpretation is that Valve has been around more than long enough to see how these things go. What makes you think they didn't want it to leak to generate buzz? The lack of any sort of controls around their new game suggests this might have been part of their marketing strategy.
- johnnyanmac 2y ago>Another interpretation is that Valve has been around more than long enough to see how these things go Yes, hence "we can't have nice things". You think other devs aren't looking at this and thinking "well this is why we lock it down with NDAs >What makes you think they didn't want it to leak to generate buzz? The fact that I do in fact work in industry. It happens but Valve doesn't really advertise in the traditional sense. Let alone in the" dark secrets " way. Reality is not only disappointing, but boring. It takes time and money to prepare ndas and enforce them and for Valve the cost of that is less bad than leaks (or "leaks"). Valve games aren't cheap, but approaches like this when you're not relying on $10m advertising schemes keep development for their AAA productions surprisingly low. There's your boring reality.
- lylejantzi3rd 2y agoYou missed the point of my previous comment, so I'll be more explicit and blunt: if Valve doesn't care enough to prepare an NDA, why do you care? Why is it making everybody so mad? This is what Valve chose and they knew damned well what would happen. Not "could", but "would." I worked in gaming, too, once upon a time. These things are predictable.
- johnnyanmac 2y ago>You missed the point of my previous comment, so I'll be more explicit and blunt: if Valve doesn't care enough to prepare an NDA, why do you care? W Because as you missed: I work in the industry. I signed at least TWENTY NDAs for jobs I'd never hear back from after that recruiter call this year alone. I'd say 70%.of them didn't even tell anything NDA anyway. Because those employees don't want to risk their NDAs. Some are startups and there's not really anything to talk about, but gotta sign it anyway. I barely talk about western games because I could randomly slip some random irrelevant detail for an announced game and be in hot water. You like signing a bunch of gag orders just to be quizzed on random leet ode questions? I don't. Games are so dang opaque with some of the coolest tech in industry because some Japanese executives from the 80s were afraid of secrets leaking or competitionor something. There were chances of open source gaming creeping up in the 90's with Quake's engine, but consoles really took off (and perhaps PCs became too expensive for a while) and it locked things down even harder. You can barely even say you have dev kits for released consoles. So yes, it does anger me and affect my personal mission as someone trying to break that mentality. I'm working on a game with as many open source tooling as possible, open source engine, all the code available to view and modify, etc. and I want to actually help others make good games. Hard to do that when every line of code is apparently million dollar trade secrets. The worst part is the lack of care or at least illusion of care. People make mistakes, I don't hold that against those willing to course correct later. This author just goes tongue and cheek and complains why their industry isn't as respected as proper journalism. Hope that answeres your question.