6 ms·
Programmers always want to automate content creation. I get it as I’m a coder and it’s a fun problem space. Plus creating content is super time and skill intens
by aschearer 2y ago
Programmers always want to automate content creation. I get it as I’m a coder and it’s a fun problem space. Plus creating content is super time and skill intensive. It’s really hard to get right in my experience. Kind of like trying to automate writing a novel…
OK I read the article. I'm very skeptical of this approach. I doubt we can actually uncover fitness functions that reliably maps to "fun", and I believe it would require huge engineering effort to keep the game "simulable." Their examples aren't convincing. What would be convincing is a full, complex, and _fun_ game using these techniques.
Also the article seems like an ad for their AI solution.
- fcukdei 2y ago[dead]
- delichon 2y ago> Programmers always want to automate content creation We have a god complex that brain surgeons can only envy. How many universes have they built?
- programd 2y agoI suspect everyone on HN started out wanting to build COOL WORLDS as a kid!
- RaftPeople 2y agoI still do :)
- teamonkey 2y agoI wouldn’t say it was an inspiration, no https://en.wikipedia.org/wiki/Cool_World_(SNES_video_game) https://en.wikipedia.org/wiki/Cool_World_(SNES_video_game)
- cubefox 2y ago> Kind of like trying to automate writing a novel… So you are saying procedural level design could be solved with generative AI?
- itishappy 2y agoIn theory. It'll be more convincing once generative AI proves itself useful for writing novels.
- deleted 2y ago[deleted]
- SpaceManNabs 2y ago> I doubt we can actually uncover fitness functions that reliably maps to "fun" You don't have to. Get empirical data and form a proxy evaluator. Usable enough for most evolutionary algorithms. I've done this sort of stuff for very subjective metrics and actually sold something with it.