3 ms·
Even if minified, the file size is so constrained that it basically excludes the use of assets like images and audio files.
by Cthulhu_ 2y ago
Even if minified, the file size is so constrained that it basically excludes the use of assets like images and audio files.
- whizzter 2y ago13kb of 44khz 16bit MONO audio is 150ms, even with compression sampled audio is more or less out of the question. With pixel art images however you can get a fair bit in if you're comfortable with low resolutions in 8bpp or lower.
- criddell 2y agoYou can still do some impressive stuff: https://js13kgames.com/games/q1k3/index.html https://js13kgames.com/games/q1k3/index.html
- whizzter 2y agoI've done 64kb intros since the 90s so I'm pretty familiar with sizecoding, my point was rather that non-generated audio is usually pretty much out of the picture whilst images in pixelart form is still feasible to a degree.