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Sometimes I like writing stuff in odd scales and intonations. The "Lucy" tuning is also very pleasant [0]. I once met a producer who had guitars fretted to this
by nonrandomstring 2y ago
Sometimes I like writing stuff in odd scales and intonations. The
"Lucy" tuning is also very pleasant [0]. I once met a producer who had
guitars fretted to this tuning. It doesn't lend itself well to DAWs
that have an underlying MIDI note logic. Practically it's better to
work in Pd/Max with raw oscillators and arithmetic than to try
shifting MIDI note values around with bend. The ZynAddSub engine (also
used in Yoshimi synth) has a nice scales filter.
Probably worth mentioning Jacob Joaquin [1] who did this stuff in Csound
back in the 90s. On one of his patches I based a generative music
system for a game, it was the "Harmonic tree" - very similar to the
system in the article - repeated multiplication by integer fractions
at each branch.
Using simple timbres (like flute/organ/sine) you can make big but
crystal clear sounding chords, and then slowly changing one "note" at
a time you get an ever evolving soundscape that blows anything "Eno"
off the map. Its in a sweet creative area between composition and
additive synthesis.
[0] http://www.harmonics.com/lucy/lsd/colors.html http://www.harmonics.com/lucy/lsd/colors.html
[1] https://github.com/jacobjoaquin https://github.com/jacobjoaquin
- colanderman 2y agoYou can use the same construction as the Lucy scale with the periods of planets to produce true "music of the spheres"! Though the pitches tend to be clumpy, it does sound quite otherworldly.