3 ms·
This is really fun! I like the gameplay loop of grinding the shapes for exp and avoiding the higher-level players. Some things I'd like to see: - Dying and los
by butlike 2y ago
This is really fun! I like the gameplay loop of grinding the shapes for exp and avoiding the higher-level players. Some things I'd like to see:
- Dying and losing exp (and levels) feels overly brutal. Losing ~10 levels a death makes me dejected to re-grind.
- The level scaling might be better logarithmic so the initial levels make it super clear as to the benefit the upgrade has.
- Up to level 5 there should be a "noob flag" where you can't damage or be damaged by other players. This can be toggled off and is only on until the first time you reach level 6.
- altanis 2y agoHey, thanks for the suggestions! By the way, you can hold K to level up to max, this is temporary though. Levels are determined by halving your XP then finding the correct level, just like Diep.io. I agree with you though; I'll probably make it less harsh. Level scaling is already exponential (its harder to get levels as you progress). I actually really like the noob flag idea; when spectating, a bunch of people were confused on what to do and kept dying to a higher level person. I will definitely add this feature in the following week.