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It isn't just the barrier to entry, Microsoft famously paid the cost to enter the smartphone market. It is how many platform ecosystems a market can support pr
by com2kid 2y ago
It isn't just the barrier to entry, Microsoft famously paid the cost to enter the smartphone market.
It is how many platform ecosystems a market can support problem. Creating a platform ecosystem creates higher costs and lowers profits for everyone building in the market (the market in this case being "all smartphone users").
1 more platform is going to be at least a 30% increase in dev costs (if not a full on 50% increase, and for large complex apps it can be even worse), and now if that platform gains market share, that is less sales on the other 2 platforms for anyone who doesn't support all three.
So to make the same money as before, a company now needs to spend 30%-50% more on development expenses.
There is a natural limit to the number of platforms that can exist when the cost of building across multiple platforms is non-trivial.
This by the way was why even the tiny European market was able to support so many different 8-bit platforms back in the day. Porting costs were minimal, one or two people for a couple of months, and developer costs were much lower back then. Jump to the 90s and now suddenly you have just 2 consoles, and with Xbox losing market share year over year, we may soon be down to just one in another decade or so.