3 ms·
I guess it's to me that's still just an pessimistic perception. Ray tracing was also extremely slow for a long time until Nvidia built dedicated HW to accelerat
by vlovich123 2y ago
I guess it's to me that's still just an pessimistic perception. Ray tracing was also extremely slow for a long time until Nvidia built dedicated HW to accelerate it. Is there reason to believe that splats are already well served by generic GPU compute that dedicated HW won't accelerate it in a meaningful way?
Here's splats from 2020 working at 50-60fps [1]. I think my overall point is I don't think it's performance that's holding it back in games but tooling & whether it saves meaningful costs elsewhere in the game development pipeline.
[1] https://x.com/8Infinite8/status/1699460316529090568 https://x.com/8Infinite8/status/1699460316529090568
- dagmx 2y agoAgain, I’m not saying it won’t be possible someday. Any number of things could happen, even though the trajectory doesn’t imply it will be in the next 5 years. All I’m saying is that the question is pointless without bounds. Otherwise flying cars will also be possible. Also your splat is running in isolation. Any single system can run by itself at a good clip. That’s not indicative of anything when running as part of a larger system. Again, the discussion of performance is pointless without bounds.