3 ms·
I hadn't seen this before, but isn't it similar to using something like a quad-tree to reduce the number of potential colliders?
by rendaw 2y ago
I hadn't seen this before, but isn't it similar to using something like a quad-tree to reduce the number of potential colliders?
- deliveryboyman 2y agoYes, although you're more likely to see something like a k-d tree in offline rendering than in real-time rendering.