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If you're suggesting that Steam doesn't have an effective monopoly on the PC market, I have bad news for you. One of the biggest differences between Steam and A
by danShumway 2y ago
If you're suggesting that Steam doesn't have an effective monopoly on the PC market, I have bad news for you. One of the biggest differences between Steam and Apple is that Steam does a better job of hiding the effects from users who will lash out at creators who talk about problems on the platform.
An indie creator I follow recently implored fans to buy their next game on Steam and not other platforms... because in order to be profitable they absolutely needed to get their game to be ranked on Steam above a certain review threshold, and reviews of the game would only count towards their ranking if matched with specifically a Steam purchase. And once again, I get this weird feeling. I'm struck that at the point where a creator is begging users to reinforce the most dominant PC gaming platform because if those users buy the game somewhere else that has better creator terms and fees, the platform will (in effect) punish their store listing, something might be going wrong with the market.
Sometimes Apple advocates will point at similarly bad situations in other markets and say, "what, are you going to regulate that too?"
Don't threaten me with a good time.
- maximus-decimus 2y agoA huge difference is Steam doesn't come pre-installed on your computers nor does it block you from installing other game managers.
- danShumway 2y agoFair point. I do think Steam is engaged in anti-competitive behavior, but that doesn't mean they're the full equivalent of the app store. And we can see on the PC market the large number of indie games that very literally would not exist if PCs were locked into only using Steam. My point here is more that Steam is not really a good argument for justifying a pricing model. But it's a good clarification that in many ways Steam has "only" mostly locked down the PC gaming market, where Apple has gone further and locked down the actual software that can be loaded onto the phone.
- Terretta 2y agoUnrelated, I've noticed for a few years now, several of those HN similarity things claim we're proximate. Perhaps they just think we both say Apple a lot.
- danShumway 2y agoHuh, that's interesting. I've never really looked into them before, but could be. Might also be speaking style or which articles we comment on.. I don't really know what metrics they look for :shrug:
- wkat4242 2y agoI always buy on Gog first because they really care about the user. No DRM, the ability to download safe copies in case some lawsuit happens and things get pulled out (e.g. like half the music in GTA San Andreas!). I understand you as a creator prefer steam but I wouldn't obey that, sorry. Also, reinforcing their market position is not in my best interest as a consumer.
- danShumway 2y agoI think you may have accidentally misread my post, or maybe I didn't word it carefully enough (in which case I apologize for the confusion). I don't prefer Steam. As a consumer, on principle in most cases I refuse to buy from it. Steam effectively punishes creators for not steering users towards their monopoly, and they have a ton of tools for user lock-in: Steam Input, Steam Workshop, etc... They may not be as egregious as Apple, but they are often pretty egregious in their own right. In a normal market, having a diverse set of users across multiple platforms would be a good thing as a creator, it would give you security and give each platform less power over you. Steam uses their review system to punish smaller creators who have a diverse userbase, and it uses their response to cement its market dominance even more and to give itself more power over those creators and their players. I would argue this is bad for the market. My bigger point here is that Apple advocates will sometimes point to Steam and say "they charge high fees too, what's the problem?" There's are multiple reasons that Steam is able to charge higher fees than most of its PC competitors and remain the dominant platform for PC games, some of them due to the way that it methodically weaponizes incentives for both players and creators against alternatives. Comparing Apple to Steam does not make me like Apple more.
- Terretta 2y agoSupporting your "I don't prefer Steam" point, I make a point of supporting Gog (and SetApp!), only to find out that many of the games sold there are crippleware. Deep in the fine print of the non-DRM'd version distributed as 44 floppy disks (OK, not quite, but it feels like Slackware from the 90s nonetheless) is that this non-DRM version cannot multiplayer, not even offline LAN in the household. Even more surprising, Gog's DRM'd version multiplayer may require ... STEAM! ... to run. This is galling. (For the game that most annoyed me, Baldur's Gate 3, this may have changed once Larian introduced their own cloud sync. I haven't tried again, the first experience was that tedious.)
- Terretta 2y ago> If you're suggesting that Steam doesn't have an effective monopoly on the PC market, I have bad news for you. Not what I'm suggesting. In fact, you're making my case beautifully. I'm agreeing that the PC being "open" isn't what makes the difference. People are barking up the wrong tree. Your argument is much as the one I made elsewhere in this thread for why there's Amazon when there's Alibaba, and Amazon can charge not percentages more, but many times the price, for same products. Tangentially, "imploring" people reminds me: I encourage Mac and iPhone toting friends to try SetApp. It's like Apple Arcade but for utilities. It's not from Apple, and people are confused it works for iOS. Once they try it, they set it and forget it. I don't know if it's working for the app owners there, but the value/reward seems much more balanced than the world where every widget wants $119.88 to 239.88 a year (12 x $19.99). Less tangentially, there are ways to exploit users and ways to add value. The second is harder.
- danShumway 2y agoApologies, I misunderstood what you were saying. Generally good reminder to me to regularly take a step back and try to figure out when I'm reading more into a comment than what was intended. > I'm agreeing that the PC being "open" isn't what makes the difference. This is a good point, but I do think the "open" part is possibly a pre-condition to making a difference. But that's kind of squabbling over details, I completely agree that iOS being open to sideloading would not be enough to change the dynamics. And we know this because... well, Android exists. Android is a really good example of how sideloading is great and something that I love, but also not sufficient on its own to curb anti-competitive behavior.
- LinXitoW 2y agoYou're comparing apples to sofas, in my opinion. The issue with monopolies isn't just their existence, it's their active efforts to keep their monopoly and the negative effects this has on the customer. Apples monopoly hurts customer, reduces freedom and extracts rent from developers that HAVE NO OTHER CHOICE. Steams (supposed) monopoly comes entirely from offering the better product to users and developers. Did you know you can generate Steam keys of your game FOR FREE, and sell them away from Steam, giving Steam 0% cut and 99% of the distribution costs? Compared to Apple, the vast amount of options on PC to acquire software or games means Steam isn't even close to a monopoly. At the very least, they don't have the power to do monopolistic practices and they also just don't abuse them. Steam is genuinely the closest thing to a perfect company (at least if you like capitalism).