3 ms·
Heh. I remember doing your first solution for an Eye of the Beholder-style FPV engine back on the Amiga circa 1994. This was using existing blitter mask bitplan
by mrec 2y ago
Heh. I remember doing your first solution for an Eye of the Beholder-style FPV engine back on the Amiga circa 1994. This was using existing blitter mask bitplanes so there was no sprite creation, everything was very fast (assembly). Can't remember whether I did culling based on bounding boxes first.
I also remember being quite chuffed about coming up with a "novel" approach using dithered planar masks to offset colours into palette ranges for not-too-blocky lighting. Then Quake came out. You forget just how siloed we all were before the Internet took off; every wheel imaginable must have been reinvented so many times...