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I would love to use something like this to make a video game. Are there any examples or algorithms that can turn this into 3D objects that could be used in a v
by Dig1t 2y ago
I would love to use something like this to make a video game.
Are there any examples or algorithms that can turn this into 3D objects that could be used in a video game? Any examples of someone doing that?
- shevis 2y agoI actually stumbled across this paper while researching exactly that question! A reliable method for transforming gaussians into geometry seems like it could dramatically change the gamedev asset pipeline.
- Dig1t 2y agoI agree! Also I think it could open up entire new types of games.
- algebra-pretext 2y agoNot using SLAM like this paper and not transforming splats into polygonal meshes, but I used Luma's Unreal Engine plugin[0] for rendering splats via Niagara VFX to develop a walkable reconstruction of a small mall in my hometown[1]. I believe RealityCapture and Nerfstudio have some built-in abilities to transform splats to meshes but haven't seen good results; you're better off feeding the raw image data into a reconstruction workflow focused on polygonal meshes which is RealityCapture's main feature[2]. They recently got bought out by Epic (creator of Unreal Engine) and photogrammetry is already used everywhere in video games, one recent standout example being Hellblade II: Senua's Saga. [0]: https://www.unrealengine.com/marketplace/en-US/product/luma-ai https://www.unrealengine.com/marketplace/en-US/product/luma-... [1]: https://idkwhojamesis.itch.io/factoria-2018 https://idkwhojamesis.itch.io/factoria-2018 [2]: https://www.capturingreality.com/ https://www.capturingreality.com/