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Maybe I am missing something but Apple supports consumable purchases. Think any game with purchasable virtual currency. Can't Patreon support a ton of differen
by darknavi 2y ago
Maybe I am missing something but Apple supports consumable purchases. Think any game with purchasable virtual currency.
Can't Patreon support a ton of different-priced SKUs and let creators use those SKUs for one-off purchases?
- Volundr 2y agoI think what your missing is that these aren't one-off user initiated purchases. I back a couple of patterns that are a per-video model, so if the content creator produces 2 videos I'm charged 2x $amount that month. If they produce nothing I'm charged nothing. Apple doesn't provide a way of doing this. In the scenario you described I'd have to monthly count up how many videos said content creator produced and manually submit an order through the app... And users aren't going to do that. Hell, I'm not going to do that.
- darknavi 2y agoAh yeah. I definitely was not aware that's how it worked. I was thinking user-initiated purchases, not purchase-on-demand.
- mattstir 2y agoThat's distinct from the existing per-creation billing in a few ways, with the most obvious being that the existing method is automated while consumable purchases require user input. Trying to create a SKU for every possible per-creation price is also just incredibly janky and hacky in a fundamental way that would never scale and would probably make accounting next to impossible.