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Hmm, it definitely doesn't allow you to distribute them as open source (or CC or whatever) but I don't know that I'd agree that it forbids you from shipping the
by zerocrates 2y ago
Hmm, it definitely doesn't allow you to distribute them as open source (or CC or whatever) but I don't know that I'd agree that it forbids you from shipping them with something that's otherwise open source.
Though clearly the intent is that these be used more in the final product stage of the kinds of things that are more rarely open source, games vs. engines or templates.
I found myself thinking about a different copyright corner-case when reading the post and this question: the fact that typefaces aren't copyrightable in the US. Fonts are, as computer programs, but typefaces (and so also fonts that are simple bitmaps) aren't. So this workflow goes from a non-copyrighted source, (the original tilesheet) to a copyrighted output (the TTFs) and also back to a non-copyrighted output too (the output tilesheet/atlas).
- networked 2y agoYou have a point! You may be able to legally distribute binary builds of a work that is open-source except for these fonts, as long as the open-source parts aren't copyleft and the fonts aren't part of the source distribution. I should have said the license didn't allow you to distribute the TTFs with your open-source code and assets. Sorry for probably overstating the case. According to https://en.wikipedia.org/wiki/Intellectual_property_protection_of_typefaces https://en.wikipedia.org/wiki/Intellectual_property_protecti..., typefaces also aren't copyrighted in Japan and South Korea but are in Germany (for no more than 25 years) and the United Kingdom (also 25 years). So bitmap fonts from classic 8- and 16-bit video games should be in the public domain in all of these countries.
- deleted 2y ago[deleted]