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Godot was often #1 or #2 choice in game jams then. Hence even without AAA titles and console support it had a huge amount of developers testing it and improving
by daghamm 2y ago
Godot was often #1 or #2 choice in game jams then. Hence even without AAA titles and console support it had a huge amount of developers testing it and improving it.
I don't see the same thing happening with bevy. In fact, I see very few game developers using Rust. It's almost like fighting the borrow checker sucks the energy out of the creative process.
(My current side project is in Rust)
- swiftcoder 2y ago> Godot was often #1 or #2 choice in game jams then. The major difference is that Godot is designed around an editor. That makes the on-ramp significantly easier (especially for folks coming to Godot from Unity or Unreal). Bevy is, in this context, more of a framework than an "engine" in the modern sense. There isn't yet a Rust-based equivalent to Unity/Unreal
- runevault 2y agoWorth noting Bevy is trying to figure out their own editor which is intended to be built in Bevy, same way Godot's Editor is a Godot application. Until that happens only a more hardcore audience is likely to use the engine I agree. I know I'm waiting for both being closer to 1.0 and the editor before I take a serious dive into Bevy.
- Ygg2 2y agoParent asked for games. I queried about same level of quality games when Godot was just as old (around 2018 it was 4 years old). Comparing game to game jam, is like comparing a house to Lego house models. Apples and oranges. > I don't see the same thing happening with bevy. I don't see eye to eye then. Make a good UI, slap some lua via wasm and you'd get similar work environment to Godot.