3 ms·
No, Cannabis is not the same as video games, sex, television, or the internet. It’s a highly potent psychoactive and bioactive substance. Ignoring that isn’t be
by roughly 2y ago
No, Cannabis is not the same as video games, sex, television, or the internet. It’s a highly potent psychoactive and bioactive substance. Ignoring that isn’t being more “fair” or “honest.”
- quesera 2y ago> It’s a highly potent psychoactive and bioactive substance. I'm not ignoring that, I'm just asking the question of why it's differentiating for this discussion. Neither "psychoactive" nor "bioactive" are inherently bad. We spend billions of dollars creating substances for those exact effects. You'll have to make the argument that cannabis causes psychological or physiological harm. The evidence for that argument is nonexistent, for the vast majority of peoples' usage patterns. And in those usage patterns, both the psychoactivity and bioactivity are considered, by those who enjoy them, to be net beneficial. You may disagree, and you are invited to make your own decision, for your self. By the time you get to the levels of usage where harm is objectively measurable, you're working with people who have lost control of their self-regulation mechanisms for an extended period of time. This can be due to an underlying issue, chronic or acute, that should be addressed. That's when the comparison to video games, sex, and HN become relevant. You can lose jobs and relationships and economic security due to a psychological overdependence on any of the above. This is not a particularly controversial or interesting fact, and there are support mechanisms (therapy, drugs, etc) for them. I'm arguing that, in this way, cannabis is not different.