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Seems very unlikely to work. Most metroidvania mechanics are not "useful", they're just "required" like barrier breakers or hazard resistances. Players don't ac
by spywaregorilla 2y ago
Seems very unlikely to work. Most metroidvania mechanics are not "useful", they're just "required" like barrier breakers or hazard resistances. Players don't actually care about having the latter. Taking away the ability open orange doors isn't really different from introducing new purple doors that you can't open.
The tech that is useful, like dashes and double jumps, is really nice to have but not especially interesting to lose imo. If you "need" the dash then it's just a key. If you don't need the dash then losing it is just less satisfying movement.
- lupire 2y agoBaba is You does this by giving you a bunch of tools to solve a level, then taking away one of them (or neutering it) and challenging you to solve it again as an Extra. It's fun because it makes you realize that you already had the power for a more a different solution, but didn't notice.
- spywaregorilla 2y agoSure. But that's not a metroidvania.