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I grew up in the 90s, and the time period during which something was created seems to have little correlation with whether I like it or not. My grandmother had
by Xcelerate 2y ago
I grew up in the 90s, and the time period during which something was created seems to have little correlation with whether I like it or not. My grandmother had an original Nintendo with Super Mario Bros 3, and I much preferred that over whatever was recent for the time (GameCube?). I never got into modern multiplayer video games, and old school Tetris remains one of my favorite games to this day (along with the 40 line clear variant).
Some of my favorite music was written hundreds of years ago. Or a few decades ago. Or in the 90s. Or now. There's good stuff and bad stuff across all time periods. I discovered the Miyazaki films way into adulthood, but that didn't affect how much I enjoyed them.
It seems like more of a personality thing whether someone is willing to give old stuff a "chance" or whether they only gravitate to the latest stuff that their friends are interested in.
- joseda-hg 2y agoI've had the experience of something being more enjoyable as a Child, less because of the time period and more because the nature of the art just worked better for who/what I was at the time I've seen for example Narnia's book series mentioned as an example of this
- soulofmischief 2y agoFor frame of reference, the original Nintendo wasn't discontinued until 1995. The GameCube wasn't released until 2001. I do find it fascinating how many thousands or tens of thousands of man-hours might go into developing a video game or other interactive media, but the shelf-life for mass enjoyment and cultural relevancy is measured in years or at most a decade or two, unlike more traditional forms of non-interactive media such as literature, photography, painting or even film. In the case of video games this is particularly true today due to rapid advances in graphics and computing capabilities, and also rapid evolution in game design and mechanics. For example, a large swath of early 3D games suffer from outdated control schemes such as "tank controls" which anyone outside of enthusiasts might find too jarring for enjoyment. Some titles have thankfully gotten rereleases with improved mechanics and QOL, and have found new audiences. I imagine this is logarithmic and that video game shelf life will expand over time? Unless interactive media and technological progress are forever entwined.
- mhink 2y agoHonestly... I don't think there's much difference between games and other forms of media in terms of longevity in the public consciousness. "Singin' in the Rain" was released in 1952 and might very well still at least ring a bell today, but what about "Monkey Business" or "Viva Zapata!", released the same year? Those films even had some pretty big names (Marilyn Monroe and Marlon Brando). Even nowadays, there are still plenty of "shovelware" movies out there. That being said, I think the real difference comes down to the fact that games are (by necessity) relatively tightly coupled to the hardware required to run them. Movie projector systems, while complex, are still much "dumber" than a computer. I think it's safe to say that if you have a film print from, say, the 60s, there would probably be a range of projector models from the preceding decade that could play it. By contrast, if you have a copy of a PC game from, say, 1996, you're going to have to pay a lot more attention to its specific hardware requirements in order to build a system that's capable of running it. That raises the skill floor to run it in the first place. Honestly, I think this is one reason console retrogaming is so popular: to play a game, you only have to get a hold of a working console. The problem these days is that consoles are becoming more PC-like, so they're kinda backing into the same problems as PCs.
- spencerflem 2y agoImo it already has, since ~ps3 controls have been pretty standardized and graphics was good enough for The Last of Us level quality, so the limiting factor is more the art budget than the technology. The biggest problem is multiplayer games that need to keep a community and cloud servers only that can be shut down on a whim Other than that, there's the culture aspect thats just as true of books and movies where new things can say something about the current culture that old ones can't as easily and its fun to be excites about something new