4 ms·
The internet and availability of knowledge has rendered most of these games much easier than the original audience had it
by jncfhnb 2y ago
The internet and availability of knowledge has rendered most of these games much easier than the original audience had it
- noobermin 2y agoI actively avoid googling information about games because it cheapens the experience. I don't know why you'd want to do such a thing.
- PUSH_AX 2y agoBecause you’re playing a souls game and you can only take so much suffering?
- jncfhnb 2y agoElden ring in particular is just full of shitty unintuitive knowledge checks that are not easily learned by trial and error.
- Tainnor 2y agoI absolutely hate how they won't explain crucial gameplay details (never mind the confusing story/lore) and somehow that's part of the experience. DS2 seems particularly bad (case in point, that ridiculous adaptability stat - also I had now idea where to go 90% of the time). That said, DS1 is still a great game that's insanely replayable.
- vintermann 2y agoMany games these days assume that you will. Minecraft was until recently a prime example.
- danlitt 2y agonethack and dwarf fortress are classic examples of this property
- aidenn0 2y agoNethack predates google by quite a bit.
- noobermin 2y agoSome might but most don't. If they did, they wouldn't have long laborious tutorial levels.
- Fire-Dragon-DoL 2y agoNah, those that don't expect you will figure itbout with 1000 hours of trial and error usually, which is not really acceptable
- danlitt 2y agoOf course you know why! Good on you for resisting, though.
- rcxdude 2y agoFor me it strongly depends on the game. A self-contained narrative game or a puzzle game? No, figuring it out from what's in the game is the point. A sandbox game, especially a small early-access one with a nonexistant/incorrect/broken tutorial? Hell yeah. Also competitive RTS and FPS games. PVE FPS and platformers it's not so useful to do so until you're already somewhat OK at the game and you want to do something like speedrunning it.
- inasio 2y agoPlus the potential availability of the parent that had already mastered it
- vundercind 2y agoMy kids have no idea how good they have it with parents who understand “hold on, I just need to make it to the next save!”
- tstrimple 2y agoOr parents who understand you can't just pause a multi-player game.
- jdwithit 2y agoIt cuts both ways, though :) My son is obsessed with the Switch Zelda games, Breath of the Wild and Tears of the Kingdom. You can save at almost any time, plus the game autosaves constantly. He always tries to pull BUT DAD I GOTTA SAVE GIMME A FEW MORE MINUTES. Sorry bud, I saw the autosave icon pop up 10 seconds ago, you're good.
- Jensson 2y agoVideos showing how to beat every single game really helps as well, much easier to learn how to play a game by watching someone play than reading a guide in a magazine.
- tines 2y agoI think the ubiquity of gameplay videos really takes something away from the experience. I feel like it puts you in a different mindspace when you're "unspoiled" and seeing everything for the first time. And having to experiment, discover, and make progress through only your own brainpower is like, better for your brain in some way I feel, than it is to go running to a guide to give you the answer every time you can't figure out what to do in 30 seconds.
- rufus_foreman 2y agoI learned arcade games in the early 1980's mostly by watching someone else play. When a new game showed up, I would typically watch people play for at least a couple hours before putting a quarter up. I wasn't rich.
- Arrath 2y agoYeah but consider that videos don't have the sheer swagger of a 1.4mb blob of text on GameFAQs headed by a lovingly rendered piece of ascii art.
- valiant55 2y agoI got stuck at the age of 6 in Link's Awakening for the OG Gameboy. I convinced my mom to let me call the tip hotline so I knew how to progress. I was stuck just before the seventh? dungeon where you need to revive the rooster to fly over the pit to the entrance. I had the revival song and level two bracelet but for the life of me couldn't figure out what to do next. After about 5 questions where I answered yes to all of them the gentleman on the line directed me to the town satue. I remember my mind being blow when I discovered GameFAQs.
- jmkr 2y agoIn Sonic 3 there is a carnival level. At a certain point in the game there's this spin bouncing platform you need to move to get past. Many hours/days spent trying to get past that part. Year later, in college I was thinking back on it and I looked it up, turns out it should have been much easier. Seeing your comment made me look it back up. Apparently it's called "the barrel of doom" and well known. Before discovering GameFaqs, some games just ended at a certain part because you were lost.
- tiltowait 2y agoI figured that one out only by luck (I got bored and decided to spin dash), and only after multiple lives lost due to running out the clock. I don’t think it’s even supposed to be that hard, but the way the platform bounces down if you jump on it gives you the entirely wrong idea as to the solution.
- ubertaco 2y agoThat and the fact that it gates progress entirely using a mechanic that had, up to that point, never really been introduced -- you might have noticed it on accident, but the whole design of the game (go fast from left to right, jumping sometimes) and, as you mentioned, the fact that it bounces when you jump on it, lead you to have no idea how to solve it correctly. My spicy take is this: that particular obstacle is not "they upped the difficulty", but is instead "they designed this poorly."