2 ms·
The N64 used a different texture interpolation method than anything else ever has (IIRC three-point instead of four-point) so if you do the equivalent of HLE li
by astrange 2y ago
The N64 used a different texture interpolation method than anything else ever has (IIRC three-point instead of four-point) so if you do the equivalent of HLE like that, it'll look bad and blurry. Of course, official rereleases of N64 games haven't emulated it properly either.
- anthk 2y agoNot an issue at 640x480 and higher resolutions. Once your run the games at 1024x768 and up that doesn't matter at all: sm64ex, perfectdark, zeldaoot for PC...
- astrange 2y agoDoesn't it? I didn't go try it, but seems to me a different texture interpolation would be more obvious at higher resolutions. If you use one of those hires texture packs then it'd be fine.