4 ms·
1. makes matchmaking impossible, which is how 99% of people want to play. 2. is a research project that will probably never pan out.
by searealist 2y ago
1. makes matchmaking impossible, which is how 99% of people want to play.
2. is a research project that will probably never pan out.
- JoshTriplett 2y agoMultiple games have done 2 in production with great success.
- searealist 2y agoNo they haven't. Maybe they have caught cheaters with _intrusive_ software. But that's not "observed behavior and apparent capability".
- JoshTriplett 2y agoRootkits and other mechanisms are not the only way to catch cheating players. You can also rely on player reports of other players, as well as anomaly detection, and based on those reports, observe player actions to detect obvious cheating. You don't have to be perfect, just catch enough people to make it not worth the risk. Use the results to either pair suspected cheaters with other suspected cheaters, or just ban people if you don't mind risking that they'll hide themselves better and come back. This is not a hypothetical or a research project; some games do exactly this.
- searealist 2y agoThis is just ideological gobbledygook. No concrete examples of this working in practice.
- JoshTriplett 2y agohttps://en.wikipedia.org/wiki/Cheating_in_online_games#Anomaly_detection https://en.wikipedia.org/wiki/Cheating_in_online_games#Anoma... https://en.wikipedia.org/wiki/Cheating_in_online_games#Player_supervision https://en.wikipedia.org/wiki/Cheating_in_online_games#Playe... https://en.wikipedia.org/wiki/Cheating_in_online_games#Banning_players https://en.wikipedia.org/wiki/Cheating_in_online_games#Banni... > Certain games are known to identify cheaters and "shadow ban" them by placing them in matchmaking with other cheaters only, so as not to let the cheaters know that they have been identified.
- searealist 2y agoThe text for the anomaly link basically just says it's infeasible for a number of reasons, but it would sure be nice from a privacy standpoint. The banning section mentions companies that employ very invasive software to find and ban cheaters. Read up on how the following softwares actually work: > There are many facets of cheating in online games which make the creation of a system to stop cheating very difficult; however, game developers and third-party software developers have created or are developing[22][23] technologies that attempt to prevent cheating. Such countermeasures are commonly used in video games, with notable anti-cheat software being BattlEye, GameGuard, PunkBuster, Valve Anti-Cheat (specifically used on games on the Steam platform),[citation needed] and EasyAntiCheat.
- alt227 2y agoThe problem with what you are saying, is that the industry involved is shrouded in secrecy and full of smoke and mirrors. Because the only sources you have provided are anecdotal, its entirely possible you are falling for the illusion. To use your phrases, 'certain games companies' are known to totally lie about their anti cheat techniques and methods to throw people off the scent of the real methods. Therefore without actually decompiling something to prove whats going on, you have no real idea what techniques are being used at all.
- cortesoft 2y agoThose games that shadowban also use anti-cheat software to identify the people they need to shadowban.