3 ms·Glide was modelled after OpenGL, so I'm guessing the mapping was not that much of a stretch anyway.by bitwize 2y agoGlide was modelled after OpenGL, so I'm guessing the mapping was not that much of a stretch anyway.rvnx 2y agoand then you had to use an extra DLL that was essentially translating 3dfx calls to DirectXanthk 2y agoThat was later. NGlide for sure.