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Damn neat, congrats! Some minor feedbacks to get potential users hooked perhaps even more likelier: Took me a while to hit the "Walk" feature, given that this
by dualogy 2y ago
Damn neat, congrats! Some minor feedbacks to get potential users hooked perhaps even more likelier:
Took me a while to hit the "Walk" feature, given that this is perhaps for many the major showcase highlight here. First, having to scroll down on home page to "Try it out", then it defaults to "Fly" mode and the Fly/Walk toggle is kinda down&right, would suggest top&left (unless RTL default in user agent =). And when this default Fly mode first opens up, the apartment box is pretty small (1/5 of horizontal space here), might consider defaulting to the biggest zoom level that will still show it completely in all rotations (that's what the user'll do next).
Nice that the glassy surfaces reflect in Walk mode! Was surprised about lack of specular-highlighting, isn't that fairly cheap compared to reflections? Or maybe planned. Not a dealbreaker on the user side tho I'd guess. But given all the gfx goodies from reflections to ambient occlusion in there, I was a bit curious.
Another thing is that sometimes the canvas goes white with Chromium (Version 126.0.6478.182 (Official Build, ungoogled-chromium) Arch Linux (64-bit)). But the slightest redraw provocation (click-that-actually-moves, or drag-that-rotates) resolves that. (But if you know under what conditions your canvas would fill white, you can look around for what might mistakenly cause such conditions..)
- streakolay 2y agoHey, thank you for the feedback. The UI on the Landing page are slightly different from the original one(when you open the viewer in a new tab) it was done that way to fit the LP content. The Chrome based bug came with the recent Chrome updates and I didn't have time to fix it and migrate all the HTML elements to the Canvas, but I will have to do it I guess
- dualogy 2y agoMight be some float-precision thresholding buggery, good luck =)
- Nathanba 2y agoI also think that the walk feature should have wasd and arrow movement. Maybe it should transition more slowly if you use those keys but when I read "walk" then my expectation in a 3d environment is that I can navigate more freely with keys.
- plewd 2y agoI would think that WASD movement would be very unintuitive for most people who don't play first person 3D games (although it would be nice for the minority who do expect it, and it shouldn't be too hard to implement either).
- windowshopping 2y agoOh my god same. Until I found this comment I couldn't even figure out how to trigger 3D mode at all, I was just staring at the 2D plan in utmost frustration clicking "3D plan image" over and over. This is a great product hampered by a not great UI right now.
- streakolay 2y agoSorry to hear that:D I will increase the button size and will make the animation more aggressive now.
- wongarsu 2y agoI'm pretty sure that "3d plan image" are the orthographic top-down renders. To me they look very 2d, but I guess technically they are 3d renders (that do everything in their power to not be 3d)
- somedude895 2y agoI didn't understand that the icon (logo?) on the Interactive Space section was actually a button and thought it was just screenshots. Maybe a labeled button would be better.
- streakolay 2y agoYes, definitely will fix it.
- cabalamat 2y agoI still can't get the "Walk" mode to work. (Firefox 129.0 on Ubuntu 22.04)
- streakolay 2y agoOh, thats very possible because I never tested it on Firefox. Will look into it, thanks for sharing!