3 ms·
Input was my #1 issue with any tiny portables. Apart from getting a "good feeling" keyboard, losing the ability to properly touch type really rains on the parad
by zamadatix 2y ago
Input was my #1 issue with any tiny portables. Apart from getting a "good feeling" keyboard, losing the ability to properly touch type really rains on the parade of how you can run a "real" OS on the devices. The Pocket Reform does slightly better than some in that you can try to act like it's a normal keyboard experience if you have a solid surface and can ignore the tiny and non standard layout. The other half of the input story is of course mouse input. Touch controls are just a no go for using a "real" OS on a tiny screen, trackpoints style nubs are mid tier, and (surprisingly) I found ones which reuse the built in gamepad buttons and sticks (E.g. the Ally) are best. It probably has more to do with having the extra physical buttons to both control the mouse and modify the control behavior.
My #2 issue was always in realizing how disappointing it was to trade so much performance on top of the things still always being too large to comfortable fit in your actual pocket anyways. If you're already the type that enjoys carrying a portable game console with you then you might enjoy carrying one of the gaming focused mini portables since you can trade some minor clunkiness for more game library flexibility and raw power isn't a huge requirement to have a decent portable game library. If you're wanting to actually use it as a traditional computer... I just don't think I could ever see the device class being more than a novelty which ends up on a shelf after 7 uses for 95% of people that go and buy one.
It's cool this one is open hardware and focused on trying to provide a good open software experience but it does make all of the above even a bit rougher (can't help but recoil that every post about the Pocket Reform has a picture of the user at a text terminal).