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While decent article, it is noteworthy that this represents one (traditional) approach to 3D computer graphics. There are many different approaches that you mi
by zokier 2y ago
While decent article, it is noteworthy that this represents one (traditional) approach to 3D computer graphics.
There are many different approaches that you might encounter that don't fit so neatly into this traditional workflow. Sculpting has different feel than manually placing polygons for example, and SDF based representations are completely different. Recently splatting has been all over the news. Solid modeling is popular among CAD users. Generative approaches like Blenders Geometry Nodes are also fairly exciting. Voxels and point clouds have their own stuff too, latter being interesting especially in the context of photogrammetry. And so on.
I'm bringing this up mostly because if you get excited and go learn Blender, and then find traditional modeling to be very tedious then it is good to know that there are many ways to skin a cat, and no one way is "correct". Especially for art you should do whatever gets you the result you want.