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I find modeling to be super intractable. I've sat down several times to attempt a project and I always get super fixated on details. It's seldom good enough for
by brnaftr361 2y ago
I find modeling to be super intractable. I've sat down several times to attempt a project and I always get super fixated on details. It's seldom good enough for me to just make it look right, I want it to be technically correct. A pic-rail needs to be modeled to spec, dimensions need to be correct. All the shader functions need to be tuned to the real world measurements. Of course I have to model the mechanism! And the geometry needs to be manifold and the topology needs to be technically perfect... It tends towards a crash course every time.
With that said I love it, I've learned so much just toying around with the software: optics, material science, psychology, illusion, compsci, math... Not to mention the actual artistry of CG which is so diverse. And I find overall it facilitates a unique form of reasoning. It's a confluence of a dozen different disciplines and it's a great playground for the ADHD mind if one isn't fixated on productivity.
- brcmthrowaway 2y agoDude just use AI.
- azeemba 2y agoI can't tell if this is sarcasm or not but AI is next to useless in 3D graphics. Some studios are experimenting with using it for iterating on concept art. I can even believe it if some studios are using it for some background low priority textures. But for actual production models, AI models do not produce usable model right now. Their topology is so bad that they could not be animated. Even if you just need a static model, the topology is so bad that it would not support making minor fixes to the model.
- 01HNNWZ0MV43FF 2y agoEver done a game jam? The deadline forces you to focus on shipping whatever iteration ships