4 ms·
Well... why ask LLMs to do anything for us? :) Sure, I could debug it myself, but the whole point is to have a second brain fix the issue so that I can focus on
by Zealotux 2y ago
Well... why ask LLMs to do anything for us? :) Sure, I could debug it myself, but the whole point is to have a second brain fix the issue so that I can focus on the next feature.
If you're curious, I knew nothing about shader programming when I first played around. In that specific experiment, I wanted to see how far I could push Claude to implement shaders and how capable it is of correcting itself. In the end, I got a pretty nice dynamic lighting system with some cool features, such as cast shadows, culling, multiple shader passes, etc. Asking questions along the way taught me many things about computer graphics, which I later checked on different sources, it was like a tailored-made tutorial where I was "working" on exactly the kind of project I wanted.