3 ms·
Much of this discourse has already come out in the gambling and dark-pattern domain. Machines that adaptively seduce users by matching their behaviour are commo
by nonrandomstring 2y ago
Much of this discourse has already come out in the gambling and
dark-pattern domain. Machines that adaptively seduce users by matching
their behaviour are common in lots of gaming technology. Yes they are
addictive.
The idea of sycophantic, charming narcissistic psychopath bots
designed to get inside your head was explored by P.K Dick and by Ray
Bradbury. Perhaps it's in 'Chronicles' where the aliens lure space
explorers to their deaths with a siren song that emulates their lost
loved ones and "apple pie" home memories.
The really sketchy side is going to be when these are used to
perpetrate other frauds and confidence tricks.
As "entertainment" I see this technology in the same category as
spirit mediums, palm-readers, cold fortune tellers and so on. It's a
new level of "carny code" for fleecing vulnerable people. I think the
law will respond to it the same way.
It's definitely playing with dangerous emotions. Once there's a few
suicides and inconsolable broken-hearted maniacs turning up at
AI-Company offices with an assault rifle and demanding "Get _her_ back
or I kill everybody", then it will get regulated to hell.
> all these forms of media are similarly limited by human
capacity. Generative AI is different.
It is also limited by human capacity, to consume. We all have an
attention ceiling. Where do people find time for this?
> Sherry Turkle, a preeminent psychologist
+1 for Sherry's work, definitely worth a read!