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Even more, for games it could create a market for a universal server-endpoint architecture: While the game is "live", the publisher operates his own servers wi
by rickdeckard 2y ago
Even more, for games it could create a market for a universal server-endpoint architecture:
While the game is "live", the publisher operates his own servers with competitive f,eatures and performance, once he decides to stop this offer he needs to either open his whole proprietary server architecture or migrate his changes into an de-facto industry-standard architecture that provides such preservation to the market.
In long-term, it could lead to the entire gaming-industry collaborating on an open-standard server-framework to save costs for such end-of-life compliance.
A new game would have its disruptive online features developed on a fork of this standard architecture, with changes/additions being contributed back to it during the lifecycle, so when the game goes end-of-life all that is needed is to enable 3rd party servers...