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I am honestly not sure where I stand on this ( MMORPGs especially, because those were designed for being played on the internet -- unlike offline games that mer
by A4ET8a8uTh0 2y ago
I am honestly not sure where I stand on this ( MMORPGs especially, because those were designed for being played on the internet -- unlike offline games that merely have internet connection requirement ), but FFXI darkstar project was likely a good example of what could be done.
<< Bear in mind these systems are usually not made to be modular, they are custom-built to work in a given environment.
Lets say that somehow this requirement ( 'reasonable playable state' ) was mandated. It would likely result in more modular architecture. I call that a win.
- usrbinbash 2y ago> Lets say that somehow this requirement ( 'reasonable playable state' ) was mandated. It would likely result in more modular architecture. I call that a win. It would also raise the cost of development, and raise the barrier of entry into markets. Again, I am not against this proposal quite the opposite. But it should be made clear very early on what "reasonable playable state" means, and ideally in a way that would not constitute a huge competitive disadvantage for smaller developers.
- johnnyanmac 2y ago>It would likely result in more modular architecture. I just see more workarounds rather than better tech. These laws almost never give better tech practices in the short run. I imagine many games will switch to a f2p model (which seems to be an exception here) and hike up BP costs to make up for the lack of consistent $30-60 before we get a better modular architecture.