2 ms·
For things missing/hard in WebGL, is it performant enough to rely on the browser compositor to add a layer of text, or a layer of svg, over the WebGL? I have
by whitehexagon 2y ago
For things missing/hard in WebGL, is it performant enough to rely on the browser compositor to add a layer of text, or a layer of svg, over the WebGL?
I have some zig/wasm stuff working on canvas2D, but rendering things to bitmaps and adding them to canvas2d seems awfully slow, especially for animated svg.