5 ms·
I've played off and on since 2003. The corporation I'm part of now has built an ERP and manages a trillion ISK (which at the legal rate is $35,000 USD in assets
by xb95 14y ago
I've played off and on since 2003. The corporation I'm part of now has built an ERP and manages a trillion ISK (which at the legal rate is $35,000 USD in assets).
We have production facilities -- several of them. We have distribution facilities. Transportation units (local and long-haul). We have combat pilots to protect the transportation. And we have the final delivery points where we actually sell goods -- both retail (on the market) and bulk (contracts to buyers).
To manage all of this, we have built an ERP system. It tracks our inputs, outputs, and processes. It makes procurement decisions (build vs. buy) and submits orders to the various groups of people who actually make things happen -- the producers, researchers, haulers, marketers, etc. The game is very manual on that front, but we use an automated system to actually submit very small, easy to understand orders that people can do in a few minutes usually. In aggregate, it powers a rather complicated machine.
As an example... let's say somebody places an order for 10 Widgets out in the edge of space. We live out near the edge -- actually, look at this map:
http://go-dl1.eve-files.com/media/corp/Verite/influence.png http://go-dl1.eve-files.com/media/corp/Verite/influence.png
That's the sovereignty map. It's updated daily. My alliance is Intrepid Crossing in the top right in green. That's 0.0 space (null-security aka no police and lawless -- players own and control everything). Now, let's go through that example of a user ordering 10 widgets.
* Delivery order is submitted if we have it in stock. If so, someone will deliver it via contract. Done.
* If not in stock, start the decision tree for this item.
* Do we have this in stock in production/stock facilities? If so, submit a transportation order. When it gets transported, the system detects this and submits a delivery order.
* If we don't have it in stock, check the market prices for the goods required to build this item as well as the cost to purchase it from a reseller.
* If it's cheaper to buy, we submit an order to our procurement team. (Automatic, still.) Once they procure it, the order goes to transportation and then finally delivery.
* If it needs building, we do another process of seeing if we have what we need -- or if we have to buy minerals, blueprints, etc.
* If we had to buy things, those orders are submitted to procurement and transportation.
* If we have it (or the minerals arrive), the production order is submitted.
* When we finally have the good, then transportation and delivery happen.
The entire thing is mostly automatic. We carry out the whims of this machine and we supply (rather efficiently) a pretty large alliance. It's a really impressive system.
Yeah, it's a video game. Sort of.
I love it.
And I haven't even touched on the politics, wars, and everything else. It's a beautiful, wonderful, maddening thing.
- jeffool 14y agoFor those who find the map interesting, I recommend a time lapse from 2007.08.09 to 2012.04.12: http://www.youtube.com/watch?v=to7CHVR-Mxk http://www.youtube.com/watch?v=to7CHVR-Mxk There is an appeal for UNICEF donations in the beginning, so the video pauses long enough for you to read and close it. And when you see drastic changes in color/influence? Serious crap just went down. Those are likely the events that even non-gamers read about on news sites.
- creamyhorror 14y agoAwesome, you guys have taken it to the next level. I played a bit over 2006-2008, but was only ever a grunt. I do know the logistics guys in big corps/alliances have to do a ton of work. It sounds like you put IT properly to work for yourselves, as proper hackers would. For those observing: There's an in-game internet of sorts, but the real-life Internet plays the same role in EVE as it does in Real Life: it lets players chat, trash-talk, coordinate activities, steal information (hacking and "social engineering"), maintain databases and wikis, write web apps to organize their businesses and optimize their ship fit-outs, and keep track of all the info in the game through APIs (yes, APIs). For many serious players, EVE is a huuuuuuge time-sink. It's mind-numbing at the micro-level but engaging on the macro-level, and crazy fun/euphoric at the peaks. Some people put more effort into running and expanding their corporations than they do into their real-life jobs. It's a second job and a second social circle. Essentially a second life. I'm not saying that's a good thing, not at all - it consumes many players' lives and well-being - but the results of all this human labor unleashed in an unfettered free market are fascinating to watch.
- primitur 14y agoI believe it would be interesting to use EVE as the front-end for real management. If we get robotic space-probes off in the near asteroid fields in the next few decades, and little doubt EVE will still be around by then, well .. maybe a robotic-space explorer plugin to EVE will result in something even more awesome.
- vl 14y agoRe: map Why center is not occupied? What do long red lines represent?