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> When two alternatives exist and, often, the lesser/worse/worst wins. More likely is the one that will appeal more people to win, which in software means a go
by squarefoot 2y ago
> When two alternatives exist and, often, the lesser/worse/worst wins.
More likely is the one that will appeal more people to win, which in software means a good mix between being the easiest and quickest (hence cheapest) to develop and market, and the easiest for users to learn, and the values aren't to me absolute but rather relative: I don't think there's much difference between the people who can't live without a touch screen today and those who 40 years back could work 8 hrs/day in WordStar only through key sequences.
- Bluestein 2y ago> I don't think there's much difference between the people who can't live without a touch screen today and those who 40 years back could work 8 hrs/day in WordStar only through key sequences. But maybe there is a difference? In disposition or even capacity/willingness to exert attention towards a task? Of course, expectations do play a role, and "touch" is (almost) everything these days ...