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I also remember the cover and commentary when the iphoneOS AppStore first came out. Most of it concerned what good value 30% represented to handle hosting, bil
by Angostura 2y ago
I also remember the cover and commentary when the iphoneOS AppStore first came out.
Most of it concerned what good value 30% represented to handle hosting, billing and marketing for the developer
- setopt 2y agoWhen most apps cost $1 in total, paying 30 cents for all that was probably good value. Now that many high-end apps cost more than $100/yr, paying >100x more for the same service is not good value.
- ben_w 2y agoI was using Kagi (the now-defunct store/payment API provider whose domain name later got bought by the search engine) at the time, and Kagi worked out at around that percentage for me* — though at the time, hosting and bandwidth was also a significant cost on top of that. And this weekend, I'm starting to convert some of my old Mac (PPC era Java) shareware into web games so I can play them again. No ads, no cookies, hosted for free (for now) on github. I tried it out on my iPad, which didn't exist as a product when I wrote the original, and turns out this is fine. * I can't be bothered to dig out the archive link for the pricing to figure out the exact percentage, there was both a fixed fee per transaction and a percentage fee that varied by payment method.
- j45 2y agoYup… almost felt like a deterrent to put something in the AppStore. Apple didn’t want users doing what they wanted on their iPhone. Only what was permitted. It’s nice that perspective evolved.