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You will be shooting yourself in the foot. Stick to C++ or C#. Trying to learn to write your own 2D engine is hard enough, pairing it with a complicated languag
by npalli 2y ago
You will be shooting yourself in the foot. Stick to C++ or C#. Trying to learn to write your own 2D engine is hard enough, pairing it with a complicated language like Rust (which you have no experience) is a recipe for extreme frustration. Once you get your game engine up, you can then experience the downsides of Rust in comparison to C++/C# but that's for later.