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I think one factor is that the PS2 generally outputs 480i signals with scanlines shifting vertically every frame to fill gaps (so you don't see them unless you'
by nyanpasu64 2y ago
I think one factor is that the PS2 generally outputs 480i signals with scanlines shifting vertically every frame to fill gaps (so you don't see them unless you're tracking a vertically moving object), while many CRT shaders default to simulating a progressive signal with fixed scanline gaps.